Property Rules and Game Day Rules- YOU MUST AGREE TO
– PROPERTY RULES
You MUST abide by these rules at all times while on owner’s property. He is very supportive of our sport, and we want to keep him that way.
▪ Vehicle entry and exit - When entering the field drive slowly and carefully, please respect the field owner’s driveway and property. This is not an option. DO NOT spin out or drive recklessly on his property.
DO NOT under any circumstances park outside the gate...........
▪ Check-In Guidelines - Simple procedures for checking into events:
. Upon entering the property Please drive carefully and park as close to other cars as possible.
. Please be geared up on time. Players running late will be kept out of play until next scenario/game starts.
▪ Smoking - Smokers are requested to take special care where and how they discard their cigarettes. Field strip your butts or discard them in a coffee can in sand, etc... None of us want the Op to be interrupted by fire caused by someone carelessly discarding a cigarette.
▪ No alcohol or illegal substances are allowed on the site, period.
▪ Waste Disposal - You are responsible for your own trash. You bring it in You take it out. Please keep the area pristine by picking up after yourself and your unit. Leave it like you found it. If it isn't broken, don't break it (intentionally)...(including doors, furniture, fixtures, lights at night, etc....).
▪ Restroom Facilities – A unisex “out house” type structure is located approximately 30 meters ENE of the Shed, This is to be used by ALL visitors. Ladies, take into consideration the primitive means of the facility. Gentlemen, please realize this will be ladies’ primary restroom. At any time, if anyone feels the need, they are welcome to find a tree. However, AT NO TIME IS ANYONE PERMITTED TO RELIEVE THEMSELVES ANY WHERE NEAR THE ROAD OR WITHIN EYE SHOT OF ANY NEIGHBORS’ RESIDENSES. This includes the parking area
▪ Weapons Safety - All long arms must have magazines out and muzzles down. Side arms must be holstered. No horseplay will be tolerated with weapons! Offenders may be asked to leave the Op. Treat your weapon like it was real steel. No firing of weapons is allowed in the parking area. AD's (accidental discharges) not the result of a weapon malfunction will be dealt with harshly with possible point penalties or other actions. Designated areas at or near the Chronograph stations will be assigned for weapons testing. Those areas (excluding the Chronograph stations) are the only areas near the parking area where weapons may be discharged. This rule will be aggressively enforced. Only use those areas. If in doubt where to shoot, contact a Silent Ops member.
II – HAZARDS/OFF LIMIT AREAS
This is NOT a sterile environment! There are many things that you may have to or choose to go over, up, down, around, or under. Please take care and watch your step, where you sit, lay, lean, crawl, etc....
There are some pretty deep holes in the ground in the woods so watch where you step. You have been warned.
In some areas you may see animals/livestock. DO NOT UNDER ANY CIRCUMSTANCES shoot at any of the animals such as goats, ducks, horses, chickens, dogs, wildlife (turkey, deer), etc.... Doing so on purpose will cause you to be removed from the field immediately.
In some Areas of Operations there are definitely ticks, and occasionally snakes. Snakes
seen there from time to time have included rattlesnakes and copperheads, two VERY dangerous and poisonous snakes. Be careful where you step! Watch where you are walking! If you do see a snake, back away slowly and go around. Notify a Ref or No Allegiance Official ASAP! Many Areas of Operations are rugged environment, steep hills, underbrush, briars, etc...be prepared!
III - EQUIPMENT STANDARDS
Safety First. We’re out here to have a good time, so be safe and use your head!
Eye Protection - Please make sure that your eye protection is on prior to entering the field. These rules are strictly enforced! Eye protection should be ANZI Z87.1 compliant or better. This standard is usually posted either on the packaging or on the manufacturer's website. Wire mesh goggles should be made from stamped steel and not deform from repeated close range hits. We recommend players test their mesh goggles in a careful controlled environment before attending an event with these types of goggles/face protection. Eye protection maybe be checked as part of morning inspection before the game, and must be worn at all times while in a playing area.
Face Protection is STRONGLY RECOMMENDED. There is often a lot of close contact and there is a high probability you will suffer close range face hits through no fault of your own or other players. Players who do not wear face protection play at their own risk.
Death Rags - Having and using a red "death" rag is mandatory. (A red shop rag or any red piece of cloth that size is sufficient)
APPROVED CUSTOM LAUNCHERS: (must meet following conditions)
1. Moscart-style grenade using green gas or CO2 as the launcher's propellant.
2. It uses only approved nerf howler style rocket rounds
3. The launcher as designed is incapable of firing no more than one round every 7-10 seconds (no rapid fire systems).
4. The launcher looks like a real military RPG/LAW style weapon
5. Custom launchers must be signed off on by a No Allegiance Official. Players must demonstrate launcher at least 30 minutes prior to game time.
Launcher Rules
Using M203's, CAW Revolving Grenade Launcher, or anything imploring Shower Shells with BBs only, can be shot at players, and is allowed for uses inside of CQB areas. Minimum engagement limit of 10 feet applies to Shower Shell firing weapons. If you hit a vehicle with a shower shell from with in 20 feet, that vehicle becomes immobilized on the first hit, on the second hit the vehicle is DEAD.
Anyone using M203, LAW, or equivalent with Nerf Howlers, Zocker Darts, Nerf rockets (or the equivalent) can only take out a vehicle with a DIRECT hit. A direct hit takes out the vehicle and it must return to respawn, rules will be set further depending on the Game scenario. A Nerf rocket is NOT to be fired directly AT a person or persons. A 50-foot minimum engagement limit is in effect for any Nerf rocket or equivalent projectile fired in proximity to players or directly at vehicles. If a rocket destroys a vehicle, anyone in arms reach of that vehicle is DEAD, no medic on this one boys.
▫ HAND GRENADES
Escort hand grenades are approved
TP grenades are approved
Easter Egg Grenades are approved
HAND GRENADE KILL RULES
In open terrain, if you are hit by a BB you are dead, and should act accordingly.
In buildings and rooms, if a grenade goes off in a room everyone in that room is dead.
▫ MINES and BOOBY TRAPS (must meet following conditions, and be cleared by a No Allegiance Official before allowed in a scenerio)
1. Green/red gas/spring/electric/mechanically powered.
2. Use remote detonators -or tripwires
MINES AND BOOB TRAP KILL RULES
Airsoft Claymore Mines are classified directional weapons, which means, their BBs must strike the target to count as a hit. If you are hit, you are dead.
▪ Smoke Grenades - Cold and Hot allowed dependent on **Why did you even say this word?**
If using smoke and you notice a fire please Call out “fire”, place a death rag on head and get help stomping out flame. Once danger has passed, return to original positions, remove Death Rag, and blast away.
IV – GENERAL RULES OF ENGAGEMENT
Contestant(s) who cause bodily harm to other Contestants on purpose will be handled by local law enforcement officers.
▪ Conduct - Unsportsmanlike conduct will be dealt with promptly and severely. No Allegiance strives for an enjoyable game and we do not want to suffer from the same ills of other fields/ops, etc and we will do whatever it takes to accomplish this. YOU HAVE BEEN WARNED!
Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement (usually on site playing) officers and barred from No Allegiance game days, and possibly from the Bad Karma Field itself. ( Mike will be informed of these incidents)
Sportsmanship is to be strictly observed. The Airsoft is built on HONOR, no one plays this game and never gets hit. PLEASE CALL YOUR OWN HITS! There is no need to call others out. Again, this is the HONOR system. DO NOT BOTHER TO CALL OTHERS OUT. JUST MIND YOUR OWN HITS. Remember these are not real steel and sometimes when we think (OMG I'm drillin’ this guy and he's not callin’ it) but BBs can be deflected by a multitude of things. BUT if you believe there is an issue, bring the player to the attention of a No Allegiance Official, it will be noted, and if it becomes an issue of consistent complaints on a particular player or team, they will be dealt with. CHEATERS BEWARE, if you are not calling your hits, you will wish you had.
At NO time should any player ever touch another player from an opposing team with his own person.
▪ Building Rules - At times this will be an intense CQB environment; everyone should dress/equip themselves accordingly. Everyone should also be courteous and honorable in their actions. Remember, it just might be you that someone turns the corner on next time, and you wouldn't want to be lit up point blank, so treat others the same. If you decide you are going to shoot someone in Close Quarters shoot them in a leg, or the butt, if you are found intentionally aiming for someone’s head, you WILL be removed and banned from No Allegiance games.
You MAY NOT physically hold a door shut to keep someone out. Doing so will earn you a trip OUT of the game.
Anything you find in buildings or outside should stay in the buildings or outside...this should go without saying. In short, DO NOT remove or take anything from the Area of Operations that is not part of your personal, or a teammates, equipment, or part of the scenario. Removing ANY items found in the Area of Operations constitutes THEFT and will be dealt with accordingly.
You may NOT USE anything you find in buildings, chairs, tables, etc...to barricade or help make and set defenses( unless designated in the rules of the event). You CANNOT USE these things to barricade doors shut, block stairways or throw.
There may or may not be civilians/hostages/VIPs in the Area of Operations, PLEASE CHECK YOUR FIRE AT ALL TIMES. Unarmed civilians are NOT to be shot on purpose. Intentionally shooting any unarmed spectator or Refereeing Official, will result in your removal from the game.
▪ Hits – You should be aiming for Center mass shots. If you are found intentionally aiming for someone’s head, you WILL be removed and banned from No Allegiance games. If you are in a Fire Fight and all the enemy is giving you is a head shot, that is not intentionally shooting at someone’s head.
If a player is hit ANYWHERE on there person, they are DEAD, and should act accordingly. Gun hits do not count. Ricochets do not count. Please be realistic as to what is a ricochet hit. Also if you think you might have been hit, call hit.
When hit, players should immediately do the following:
1. Wave your red rag above your head momentarily, then tie it around/through the front sight of your rifle or attach it to your head in a SECURE fashion. Expect to be hit multiple times while doing so - in the chaos of combat fellow players rarely have split-second trigger control.
2. Assume a non-combative posture and quickly remove yourself from the area, unless medic rules are in effect and you wish to call for a medic
3. Return to your designated respawn point.
4. Return your red rag to your pocket/pouch once your respawn time is up.
5. It is acceptable to call "hit" or "dead man" during this process, but please keep in mind most players cannot hear you. Your red rag is the first and most important sign of being hit.
▪ Bang-Bang Rule - "Parlay"
If a player enters a close range situation where firing his weapon could result in unnecessary harm to an opposing player, AND he/she has the target "dead to rights," use the "Bang, Bang!" rule.
"Bang, Bang!" is a safety call ONLY. It is NOT a way of killing someone
tactically.
If a player says, “Bang, Bang!” to you, you should honor the call and immediately pull out your red rag. If said player was particularly sneaky, it is appropriate to honor the kill by "quietly dying" to not give away that player's position.
▪ Regen/Spawn - Respawn points will be well marked and pointed out during briefing.
After being hit, all players should immediately return to their designation
respawn area, or you may call for a medic. When medic rules are in action, this does not guarantee you will not get hit again by accident while waiting.
This is airsoft. Keep your dead rag on while en route to spawn, and keep it on until you re-enter game play.
▪ Re-Engagement - When re-engaging from respawn, display general courtesy by not firing in the back of enemy who may be in your re-engagement path. Go around. ABSOLUTELY NO spawn camping (waiting to regen at a particular point and shooing them as they step back into the game.) This is considered unsportsmanlike conduct and you will be ejected and probably humiliated in the process.
▪ Problems/Injuries - Injured players(s) - must alert teammates at once if he/she needs to be removed from the combat zone by staff. Immediately report any mishap to a No Allegiance official.
▪ No Blind Firing - You must be able to see with your own eyes where your gun is pointed (no using mirrors or devices to shoot around obstacles).
. No shooting through floorboards, You wouldn't want someone shooting you in the top of the head.
. No shooting through cracks in walls, you must be able to clearly see what you are shooting at when you are sighting your target. (Please see blind firing rules).
At NO time during any event is electronic warfare permitted. Electronic warfare is defined as (but not limited to) listening in or using alternate frequencies (channel surfing), interfering with transmissions intentionally or unintentionally through mechanical or electronic means (overpowering or VOX-ing the channel), or otherwise impeding player or staff communications.
MOST IMPORTANT RULE - HAVE FUN!!!!!!
You MUST abide by these rules at all times while on owner’s property. He is very supportive of our sport, and we want to keep him that way.
▪ Vehicle entry and exit - When entering the field drive slowly and carefully, please respect the field owner’s driveway and property. This is not an option. DO NOT spin out or drive recklessly on his property.
DO NOT under any circumstances park outside the gate...........
▪ Check-In Guidelines - Simple procedures for checking into events:
. Upon entering the property Please drive carefully and park as close to other cars as possible.
. Please be geared up on time. Players running late will be kept out of play until next scenario/game starts.
▪ Smoking - Smokers are requested to take special care where and how they discard their cigarettes. Field strip your butts or discard them in a coffee can in sand, etc... None of us want the Op to be interrupted by fire caused by someone carelessly discarding a cigarette.
▪ No alcohol or illegal substances are allowed on the site, period.
▪ Waste Disposal - You are responsible for your own trash. You bring it in You take it out. Please keep the area pristine by picking up after yourself and your unit. Leave it like you found it. If it isn't broken, don't break it (intentionally)...(including doors, furniture, fixtures, lights at night, etc....).
▪ Restroom Facilities – A unisex “out house” type structure is located approximately 30 meters ENE of the Shed, This is to be used by ALL visitors. Ladies, take into consideration the primitive means of the facility. Gentlemen, please realize this will be ladies’ primary restroom. At any time, if anyone feels the need, they are welcome to find a tree. However, AT NO TIME IS ANYONE PERMITTED TO RELIEVE THEMSELVES ANY WHERE NEAR THE ROAD OR WITHIN EYE SHOT OF ANY NEIGHBORS’ RESIDENSES. This includes the parking area
▪ Weapons Safety - All long arms must have magazines out and muzzles down. Side arms must be holstered. No horseplay will be tolerated with weapons! Offenders may be asked to leave the Op. Treat your weapon like it was real steel. No firing of weapons is allowed in the parking area. AD's (accidental discharges) not the result of a weapon malfunction will be dealt with harshly with possible point penalties or other actions. Designated areas at or near the Chronograph stations will be assigned for weapons testing. Those areas (excluding the Chronograph stations) are the only areas near the parking area where weapons may be discharged. This rule will be aggressively enforced. Only use those areas. If in doubt where to shoot, contact a Silent Ops member.
II – HAZARDS/OFF LIMIT AREAS
This is NOT a sterile environment! There are many things that you may have to or choose to go over, up, down, around, or under. Please take care and watch your step, where you sit, lay, lean, crawl, etc....
There are some pretty deep holes in the ground in the woods so watch where you step. You have been warned.
In some areas you may see animals/livestock. DO NOT UNDER ANY CIRCUMSTANCES shoot at any of the animals such as goats, ducks, horses, chickens, dogs, wildlife (turkey, deer), etc.... Doing so on purpose will cause you to be removed from the field immediately.
In some Areas of Operations there are definitely ticks, and occasionally snakes. Snakes
seen there from time to time have included rattlesnakes and copperheads, two VERY dangerous and poisonous snakes. Be careful where you step! Watch where you are walking! If you do see a snake, back away slowly and go around. Notify a Ref or No Allegiance Official ASAP! Many Areas of Operations are rugged environment, steep hills, underbrush, briars, etc...be prepared!
III - EQUIPMENT STANDARDS
Safety First. We’re out here to have a good time, so be safe and use your head!
Eye Protection - Please make sure that your eye protection is on prior to entering the field. These rules are strictly enforced! Eye protection should be ANZI Z87.1 compliant or better. This standard is usually posted either on the packaging or on the manufacturer's website. Wire mesh goggles should be made from stamped steel and not deform from repeated close range hits. We recommend players test their mesh goggles in a careful controlled environment before attending an event with these types of goggles/face protection. Eye protection maybe be checked as part of morning inspection before the game, and must be worn at all times while in a playing area.
Face Protection is STRONGLY RECOMMENDED. There is often a lot of close contact and there is a high probability you will suffer close range face hits through no fault of your own or other players. Players who do not wear face protection play at their own risk.
Death Rags - Having and using a red "death" rag is mandatory. (A red shop rag or any red piece of cloth that size is sufficient)
APPROVED CUSTOM LAUNCHERS: (must meet following conditions)
1. Moscart-style grenade using green gas or CO2 as the launcher's propellant.
2. It uses only approved nerf howler style rocket rounds
3. The launcher as designed is incapable of firing no more than one round every 7-10 seconds (no rapid fire systems).
4. The launcher looks like a real military RPG/LAW style weapon
5. Custom launchers must be signed off on by a No Allegiance Official. Players must demonstrate launcher at least 30 minutes prior to game time.
Launcher Rules
Using M203's, CAW Revolving Grenade Launcher, or anything imploring Shower Shells with BBs only, can be shot at players, and is allowed for uses inside of CQB areas. Minimum engagement limit of 10 feet applies to Shower Shell firing weapons. If you hit a vehicle with a shower shell from with in 20 feet, that vehicle becomes immobilized on the first hit, on the second hit the vehicle is DEAD.
Anyone using M203, LAW, or equivalent with Nerf Howlers, Zocker Darts, Nerf rockets (or the equivalent) can only take out a vehicle with a DIRECT hit. A direct hit takes out the vehicle and it must return to respawn, rules will be set further depending on the Game scenario. A Nerf rocket is NOT to be fired directly AT a person or persons. A 50-foot minimum engagement limit is in effect for any Nerf rocket or equivalent projectile fired in proximity to players or directly at vehicles. If a rocket destroys a vehicle, anyone in arms reach of that vehicle is DEAD, no medic on this one boys.
▫ HAND GRENADES
Escort hand grenades are approved
TP grenades are approved
Easter Egg Grenades are approved
HAND GRENADE KILL RULES
In open terrain, if you are hit by a BB you are dead, and should act accordingly.
In buildings and rooms, if a grenade goes off in a room everyone in that room is dead.
▫ MINES and BOOBY TRAPS (must meet following conditions, and be cleared by a No Allegiance Official before allowed in a scenerio)
1. Green/red gas/spring/electric/mechanically powered.
2. Use remote detonators -or tripwires
MINES AND BOOB TRAP KILL RULES
Airsoft Claymore Mines are classified directional weapons, which means, their BBs must strike the target to count as a hit. If you are hit, you are dead.
▪ Smoke Grenades - Cold and Hot allowed dependent on **Why did you even say this word?**
If using smoke and you notice a fire please Call out “fire”, place a death rag on head and get help stomping out flame. Once danger has passed, return to original positions, remove Death Rag, and blast away.
IV – GENERAL RULES OF ENGAGEMENT
Contestant(s) who cause bodily harm to other Contestants on purpose will be handled by local law enforcement officers.
▪ Conduct - Unsportsmanlike conduct will be dealt with promptly and severely. No Allegiance strives for an enjoyable game and we do not want to suffer from the same ills of other fields/ops, etc and we will do whatever it takes to accomplish this. YOU HAVE BEEN WARNED!
Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement (usually on site playing) officers and barred from No Allegiance game days, and possibly from the Bad Karma Field itself. ( Mike will be informed of these incidents)
Sportsmanship is to be strictly observed. The Airsoft is built on HONOR, no one plays this game and never gets hit. PLEASE CALL YOUR OWN HITS! There is no need to call others out. Again, this is the HONOR system. DO NOT BOTHER TO CALL OTHERS OUT. JUST MIND YOUR OWN HITS. Remember these are not real steel and sometimes when we think (OMG I'm drillin’ this guy and he's not callin’ it) but BBs can be deflected by a multitude of things. BUT if you believe there is an issue, bring the player to the attention of a No Allegiance Official, it will be noted, and if it becomes an issue of consistent complaints on a particular player or team, they will be dealt with. CHEATERS BEWARE, if you are not calling your hits, you will wish you had.
At NO time should any player ever touch another player from an opposing team with his own person.
▪ Building Rules - At times this will be an intense CQB environment; everyone should dress/equip themselves accordingly. Everyone should also be courteous and honorable in their actions. Remember, it just might be you that someone turns the corner on next time, and you wouldn't want to be lit up point blank, so treat others the same. If you decide you are going to shoot someone in Close Quarters shoot them in a leg, or the butt, if you are found intentionally aiming for someone’s head, you WILL be removed and banned from No Allegiance games.
You MAY NOT physically hold a door shut to keep someone out. Doing so will earn you a trip OUT of the game.
Anything you find in buildings or outside should stay in the buildings or outside...this should go without saying. In short, DO NOT remove or take anything from the Area of Operations that is not part of your personal, or a teammates, equipment, or part of the scenario. Removing ANY items found in the Area of Operations constitutes THEFT and will be dealt with accordingly.
You may NOT USE anything you find in buildings, chairs, tables, etc...to barricade or help make and set defenses( unless designated in the rules of the event). You CANNOT USE these things to barricade doors shut, block stairways or throw.
There may or may not be civilians/hostages/VIPs in the Area of Operations, PLEASE CHECK YOUR FIRE AT ALL TIMES. Unarmed civilians are NOT to be shot on purpose. Intentionally shooting any unarmed spectator or Refereeing Official, will result in your removal from the game.
▪ Hits – You should be aiming for Center mass shots. If you are found intentionally aiming for someone’s head, you WILL be removed and banned from No Allegiance games. If you are in a Fire Fight and all the enemy is giving you is a head shot, that is not intentionally shooting at someone’s head.
If a player is hit ANYWHERE on there person, they are DEAD, and should act accordingly. Gun hits do not count. Ricochets do not count. Please be realistic as to what is a ricochet hit. Also if you think you might have been hit, call hit.
When hit, players should immediately do the following:
1. Wave your red rag above your head momentarily, then tie it around/through the front sight of your rifle or attach it to your head in a SECURE fashion. Expect to be hit multiple times while doing so - in the chaos of combat fellow players rarely have split-second trigger control.
2. Assume a non-combative posture and quickly remove yourself from the area, unless medic rules are in effect and you wish to call for a medic
3. Return to your designated respawn point.
4. Return your red rag to your pocket/pouch once your respawn time is up.
5. It is acceptable to call "hit" or "dead man" during this process, but please keep in mind most players cannot hear you. Your red rag is the first and most important sign of being hit.
▪ Bang-Bang Rule - "Parlay"
If a player enters a close range situation where firing his weapon could result in unnecessary harm to an opposing player, AND he/she has the target "dead to rights," use the "Bang, Bang!" rule.
"Bang, Bang!" is a safety call ONLY. It is NOT a way of killing someone
tactically.
If a player says, “Bang, Bang!” to you, you should honor the call and immediately pull out your red rag. If said player was particularly sneaky, it is appropriate to honor the kill by "quietly dying" to not give away that player's position.
▪ Regen/Spawn - Respawn points will be well marked and pointed out during briefing.
After being hit, all players should immediately return to their designation
respawn area, or you may call for a medic. When medic rules are in action, this does not guarantee you will not get hit again by accident while waiting.
This is airsoft. Keep your dead rag on while en route to spawn, and keep it on until you re-enter game play.
▪ Re-Engagement - When re-engaging from respawn, display general courtesy by not firing in the back of enemy who may be in your re-engagement path. Go around. ABSOLUTELY NO spawn camping (waiting to regen at a particular point and shooing them as they step back into the game.) This is considered unsportsmanlike conduct and you will be ejected and probably humiliated in the process.
▪ Problems/Injuries - Injured players(s) - must alert teammates at once if he/she needs to be removed from the combat zone by staff. Immediately report any mishap to a No Allegiance official.
▪ No Blind Firing - You must be able to see with your own eyes where your gun is pointed (no using mirrors or devices to shoot around obstacles).
. No shooting through floorboards, You wouldn't want someone shooting you in the top of the head.
. No shooting through cracks in walls, you must be able to clearly see what you are shooting at when you are sighting your target. (Please see blind firing rules).
At NO time during any event is electronic warfare permitted. Electronic warfare is defined as (but not limited to) listening in or using alternate frequencies (channel surfing), interfering with transmissions intentionally or unintentionally through mechanical or electronic means (overpowering or VOX-ing the channel), or otherwise impeding player or staff communications.
MOST IMPORTANT RULE - HAVE FUN!!!!!!